Spatial AI and Wearable Interaction Prototypes

Problem

Emerging AR/VR and wearable devices require AI systems that understand interaction, spatial context, and physical environments. The technical challenge is not just model performance; it is translating early-stage research into working device-oriented prototypes.

Constraints

  • NDA-sensitive research environment
  • Device-oriented prototype constraints
  • Spatial and scene-identification ambiguity
  • Multimodal representation challenges
  • Need to turn research concepts into demonstrable systems

Approach

Worked on AI-driven capabilities for emerging AR/VR and wearable devices, including spatial-AI research involving 3D scene representations, multimodal embeddings, Gaussian splatting, surfels, and CLIP-like embedding models.

Also owned software implementation for a hand-control interaction demo on wearable hardware.

Result

Built and evaluated working research prototypes and produced evidence for potential improvements in spatial and scene-identification workflows.

Some outcomes and implementation details are intentionally generalized because of NDA constraints.

Commercial relevance

This case is relevant to teams working on spatial AI, robotics, AR/VR, 3D scene understanding, multimodal embeddings, device prototypes, or research-to-product execution.

Confidentiality note

Details are summarized at a high level due to NDA-sensitive work.